Metal Wolf Chaos, Red Steel 2, Typing of the Dead, New consoles no one cares about and more!
One more Xbox Recommendation for DuhMez
Metal Wolf Chaos.
Need more Blank DVDs. CD Box storage
Wii production ceased.
Typing of the Dead Overkill
Word association final boss was bad ass.
Just barely got released. Read this bitchin' article about it.
Cool article about Gamecube Era of Nintendo of America
Nintendo of America’s George Harrison tells CNN that GameCube’s software sales were lower than expected because games like “Super Mario Sunshine” are too difficult for today’s gamers. Due to Cube’s software sales, Nintendo of Japan and Miyamoto have decided to make games less challenging to sell software to larger audiences.
Reggie says Nintendo thought portability in a console would be a huge selling point — but it wasn’t.
“With GameCube, at the time, portability was thought to be a big factor – that’s why it has a handle. Obviously, that wasn’t the case.”
(if only it had LAN games n shit)
Wii U commercial that explains the Wii U is not the Wii
Blizzard says it was wrong for Diablo II to allow for offline play. LOL internet was shitty back then.
Never buy a modern console at launch - Play audio
Played Red Steel 2 And Castle of Shikigami iii on Wii
Beat Red Steel 2. Pretty good game.
Ground Zeroes Mission Playstation exclusive
Keifer's voice coming out of ps1 Snake. Disgusting. As fuck. Why did you do this Kojima?
MGSV Xboner exclusive? Hopefully 360 at the very least. Hope they both become available as DLC eventually.
Horrible Xboner Commercial
Bitch hijacks TV and treats boyfriend like shit.
Atlus free use of dead Sega IPs
I’m paid to make sure that we’re driving the business forward—so we’re aware of what’s happening, but in the end we’ve got to do what’s best for the company. The thing we know [about petitions] is that 100,000 signatures doesn’t mean 100,000 sales.
Image floading around the internet showing how to enable 360 backwards compatability is bricking Xboners. LOL.
4chan comment below
I agree with Mike. In the age of the internet, there is absolutely no need for the white tanooki suit. It could have just been a cheat code like the Konami code, giving the player 30 extra lives as in Contra. If a child complains about getting stuck in a game, it's a parent's obligation to help. Video games are not babysitters. It seems like Nintendo just wants kids to finish SM3DW as fast as possible so they can build hype for the next installment and repeat the process. Not letting consumers properly digest a game before building hype devalues the medium as a whole.
I'm jumping in logic here, but I believe this is one sign of another video game crash. Broken games flooding mobile devices, DLC for incomplete single-player games, absurdly high production costs, and slapdash yearly sequels are akin to the quick cash-in games of the late Atari era which led to great consumer distrust. This ultimately caused the American video game crash of 1984. Perhaps the cycle will repeat 30 years later.
I wanted to get into Metal Gear Solid (MGS) and bought MGS 2 brand new when it came out. It sat on my shelf for almost a year before I sold it to a friend. He beat it and I remember being over his place and watching the wacky ending.
Years later I played through the first MGS on an emulator and found it boring and the story somewhat confusing. I know there must be an interesting story there but I just can't get into it.
The other series which I force-feed myself for story is Assassin's Creed (AC). Thankfully, that is being made into a theatrical movie with Michael Fassbender playing the lead. I hope it is interesting as it seems like the series has an interesting direction.
I'm still stuck playing AC Revelations. I skipped Brotherhood, having watched the cutscenes on youtube before starting Revelations. Have you are anyone in the audience ever done this?
October 21, 2013 at 12:00 AM
In regards to all games looking better in HD, this is usually not true for textured games. Simple-colored polygons may look somewhat sharper with more resolution.
However, textures which are applied to models in games such as clothing, ground, walls, etc are just image files with a set resolution. I'll give you an example so you can picture what I mean:
Imagine you have a texture for a road that is 64 by 64 pixels and used in a PS1 game. Most games on PS1 run at 320 x 240. If that game was up-res'ed to 1920 x 1080, that original image now must fill 27 times more screen area. Those tiny textures which were only meant to fill a few pixels on the screen now fill much more area in the bigger screen and look like garbage.
Techniques like anti-aliasing the textures themselves can improve quality but the best improvement you can get is by re-doing the art in the game. This is why some HD re-releases take more time than others. Heck even animations for models sometimes must be re-done because the newer machine can handle more frames of animation and your characters will look more lively with this update--think supporting 60 frames per second rather than 30 frames. They also have to port the code over if that is even possible. Some games actually have to be re-made from scratch on the new platform.
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